F.R.A.G.: chronicle of the deferred presentation

Since the invention of advertising, the companies have used a lot of creative and not very ideas on the presentation of their goods or services. In our beloved game industry, this is done especially original. Of the latter for me, one of the most talented and interesting for the players was Overwatch. As you know, they represent the not yet released game through the characters with the help of brief series of their own animated series. It is not difficult to guess that in the end it will be an almost full -fledged film in the best traditions of large animated studios like Pixar. And now I want to consider a domestic example of a certain presented presentation of a new project, when the information is submitted in portions, revealing the concept of a future game. Here the scale is not like that, however, the plan of the presentation is interesting. I bring to your attention the chronology of the gradual output of the project f.R.A.G. From the studio Allods Tim to the light of the gaming industry. Here the point is that no one knew anything about this project, no news and rumors – there was nothing on the Internet at all.

And in my opinion this is a good example of how to present a project from scratch.

Start. A game website appears on the network, on which there is nothing but a timer. The numbers go to the descending, hinting at some event in about a week.

Tizer’s exit. When the time of the timer has expired, the teaser of the game appeared on the site, about which no one knew anything at all at that time.

The teaser has already given us an idea that this so -called anti -Shuther will be made in a certain semi -enable style. However, what is the anticiper is still not clear to us. Meanwhile, the timer again began to count the days.

Conversation with a resistance fighter. This unusual way to talk about the project appeared not on the website of the future game, but in the official group of VK. Is a recording of a conversation between two characters of the game world f.R.A.G.

Screenshot and information. And only at the third stage did we receive volumetric information. A screenshot from the game appeared on the site, as well as some description of the project.

In the project f.R.A.G. There are no classes that we are used to seeing them in many shooters – fighters who differ exclusively by the appearance and set of weapons. In the project f.R.A.G. There are heroes, and each with their unique skills, gameplay, characteristics, name and history.

In the shooters of the right, the one who pressed the trigger or trigger faster. In the project f.R.A.G. One speed is not enough: the one who competently and in time uses the advantages of the character and his allies is right.

In most shooters, pumping is arranged so that the player is not able to influence the gameplay for the class. In the project f.R.A.G. You open and combine the skills of the heroes, “collecting” unique characters that will suit you. With the development of the game, this feature will become more and more significant and obvious.

We realized that F.R.A.G. Most likely it will be a shooter with the maximum emphasis on tactics, team game and heroes’ abilities. The characters of the players will be individual heroes with the pumped abilities and the possibility of customization of the character for themselves.

Developer anti -dummies. A little later the developers also released a video from the developers.

The performance of the heroes. The next completion of the timer threw us an even more significant info. On the site starting the representative of the heroes. Judging by the number of cells, there are 5 of them for now, and we already know about two.

Igor “rustle” Semenov
Saboteur, airborne troops of the Russian Federation

Passive skill
Restoration https://sistersitescasino.co.uk/casinos/jaak-casino/ in battle
The shield begins to recover immediately after receiving damage (without delay), but at a lower speed.

Active skill
Gas grenade
The throw of the gas grenade raises a cloud of smoke that blocks the review and inflicts periodic damage to the enemy in the defeat zone.

The main weapon
PP-2000
Two submachine guns show themselves perfectly when shooting short bursts at a middle distance and long in close combat.

Sofia “Pani” Stanishevskaya
Sturmovik, 22nd mining battalion

Passive skill
DISGUISE
The farther the attack aircraft is from you, the less noticeable it is. At a long distance, the fighter is almost invisible to the enemy.

Active skill
Jumping satchel
Allows you to take off and land sharply, deafening the enemies and causing a little damage to them. In addition, it activates an improved masking mode.

The main weapon
Crye Six12
The automatic shotgun is extremely effective in close combat, has good ammunition and makes it possible to hit several nearby targets at once.

Jacques “Clarinet” Samson
Grenade launcher, 1st mechanized brigade

Passive skill
The goal is illuminated

The fighter notes all opponents, next to whom the rocket he released or exploded or exploded. The backlight effect does not last long and acts only on a grenade launcher.

Active skill
Rocket “Penguin”

Produces a powerful remotely controlled missile.

The main weapon
Carl Gustav M4

A reusable shoulder grenade launcher is effective at an average distance. Allows the shelling of opponents behind shelters.

Belfort “Bulldozer” Mackenzie
Machine gunner, Scottish guards regiment

Passive skill
Health restoration

The character constantly regenerates a certain number of health points per second.

Active skill
Fast and the shield

Temporarily makes the character immune to incomingal and replenishes the shield points due to any damage received.

The main weapon
XM214 Microgun

A heavy six -barrel machine gun. The combat potential is revealed at close and medium distances, the arrow is recommended to carefully monitor the overheating of the weapon.

Hans “Gadget” Winkelhok
Engineer, engineering troops

Passive skill
Auxiliary drone

Automatic flying robot programmed for various owner support functions.

Active skill
Energogal

Sets a barrier that absorbs shots from the outside and passes from the internal, and also stunes and causes damage to the opponents when contacting.

The main weapon
XM26 Crossbow

Manual automatic grenade launcher with “smart” shells configured to search for the target. Ricocheted grenades in a collision with obstacles.

Record for closed testing 19.05.2016. And then the timer is over! A record for closed testing has begun, on which everyone who is registered on the game website until May 19 will.

On this, my chronicle seems to end 🙂 Anyone can be able to find anyone from May 19, CHGEO there did the domestic developers this time, which for the “experimental achievements of a small internal team” 🙂